Monday 27 March 2017

Games Brief



Here's some concept work I did for a game idea I came up with for a college project. I had a lot of fun with this project, designing characters, levels, UI, and box art was quite a fun task. My game idea was a top down brawler with rogue-lite mechanics. Had this idea about the game being set in the afterlife during the roman period so everything has this marble/monochrome aesthetic and the characters have armour based on historical gladiator finds. I also had this idea of the antagonist being this skeletal emperor who judges your skill as you play. 

Concept Art







Here is a piece I did for a concept art brief at college. As you can see I started out by photobashing my idea together, I then took that photobash and used a lightbox to get the line art. I took that line art into Adobe Illustrator and went over the line work. Finally I took that line work into Photoshop to add colour and some effects like the reflections and glow.
There is a lot I have learned from this process and seeing the mistakes I made along the way helps me to see how I would do it differently in future. I feel i have already improved quite a bit with the techniques I used and would definitely like to try this process again.

3D project work



Here are some screenshots from some of the animation work I did in a project using Cinema 4D. I mostly wanted to keep with abstract shapes and movement so I did a lot experimentation with cloners and randomisers. I quite like some of the a shapes I was able to create and the way the shapes moved. I will try turning some of these into gifs soon so I can better show off how they looked In motion.