Monday, 27 March 2017

3D project work



Here are some screenshots from some of the animation work I did in a project using Cinema 4D. I mostly wanted to keep with abstract shapes and movement so I did a lot experimentation with cloners and randomisers. I quite like some of the a shapes I was able to create and the way the shapes moved. I will try turning some of these into gifs soon so I can better show off how they looked In motion.

Thursday, 2 February 2017

Mask gif



Here's that gif of my mask. It works much better on a loop. I really like how it came out and think I might use the design as a logo or branding on future projects. I like how when watching it on repeat you start to notice colours you didn't see at first.  

(Here's one with a transparent background)

Friday, 20 January 2017

My mask for an animation we did as part of a live brief for a music festival called Festival on the Wall. I will post the finished animation soon and a GIF of my finished mask.

Friday, 13 January 2017

Cinema 4D character design

To start to learn how to create characters in cinema 4D we used templates of  B.M.O from adventure time since his design is very simple. We created our own templates in Adobe illustrator and imported them into cinema 4D  and were able to turn the templates into 3D objects to make up the character.

Cinema 4D Experimentation

I have recently started some work using cinema 4D for college. We were given a project to create a 30 long animation using Cinema 4D focusing on workflow to the industry standard. I have spent most my time experimenting with mograpgh, using things like randomisers and cloners to create geometrical patterns and motions. I created this with the help of my tutor just by using cloners and displacement. I hope to have more 3D work up soon.

Wednesday, 30 November 2016

Trip to The National Media Museum







I took a trip with college to The National Media Museum in Bradford. We went to a talk by video game industry leaders at Creative Assembly (the Total War Series) about the marketing of video games. While there we were able to walk around the animation exhibition that had a lot of sets from various British animations. There were sets from Andy Pandy, Wallace and Gromit, Morph and The Wombles. I think I enjoyed the meusem part of the trip more, though I enjoyed the talk thanks to me being a fan of Creative Assembly's work.






Tuesday, 22 November 2016

Character Designs Through Time











  • As part of my college work I was tasked with creating character in the style of different era's. In order we have: 1920's, 1950's, 1970's, 1980's, 1990's, Modern and future.
  • (1920's) I started out by looking at iconic cartoon characters from the 1920's like Felix the Cat and Mickey Mouse. This inspired my monochrome and cartoony look for my first character. I also went with a 20's mobster look and my character is also sporting a 1920's Thompson Sub Machine Gun.
  • (1950's) I then moved on to the 50's and created a character with a similar look though slightly more advanced using some basic colour for the crocodile skin. His outfit and hair style was inspired by photo's of 50's Greasers.
  • (1970's) My 70's character is heavily inspired by the Band Kiss as found the king cobra sticking his tongue out reminded me of them. I used a lot of line variation on this piece as it was the in style of the time.  
  • (1980's) For the 80's I looked at the shows I remember watching when I was growing up. This meant a lot of He-Man and Thunder Cats. I wanted to make a character that both looked like they would belong in one of those shows and make a cool action figure.
  • (1990's) For my 90's character I was inspired by cartoons of the era that were trying to become the next Teenage Mutant Ninja Turtles. Shows like Street Sharks and Extreme Dinosaurs.
  • (Modern) When I came to do my modern character I wanted to ape the style of shows like Adventure Time and The Regular Show by creating a very cartoony character with thin limbs and a rounded body.  
  • (Future) For my finale character i wanted to revisit my first character and try and rework the style I used to create them. This was inspired by the upcoming Mickey Mouse cartoon which has revisited his older style and themes. I can see a lot of companies doing this in future.